DARK
4Evilswarm Salamandra
Archetype:
Lswarm
ATK:
1850
DEF:
950
View:
4246
Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until the end of your opponent's turn.
Evilswarm Salamandra — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 54 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Evilswarm Salamandra is a plain Level 4 DARK Dinosaur body whose text only offers a GY-banish cost for a temporary +300 ATK on the opponent's turn, so it converts little into board or advantage on its own. Its score comes from being a reliable, cheap Level 4 material for the Evilswarm engine, which shows up in 16 sampled decks across 9 archetypes at about 1.8 copies each. The 1850 ATK and the card's popularity earned no points; the combo evidence is empty, so combo conversion rests on text inference alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Played in 16 of 16 sampled decks at about 1.8 copies each, but no combo starter or searched data is recorded, so the route to hand is inferred (observed deck inclusion, inferred access). |
| Combo & Conversion | 35 | The text only pumps its own ATK, and there are no recorded boards, so conversion is text-only inference (inferred). |
| Resource Economy | 25 | Its GY banish is a cost with no draw, search or refuel, so card advantage is roughly neutral to slightly negative (verified text). |
| Effect & Interaction | 10 | The only effect is a self ATK boost during the opponent's turn, with no negation, removal or hand-trap reach (verified text). |
| Material Utility | 60 | A Level 4 DARK Dinosaur body with a generic attribute and level, and the main value survives negation because the ATK boost is its only effect (verified card data, inferred usefulness). |
| Resilience & Flexibility | 30 | A single body with no recursion or multi-zone presence, and its one effect is trivially shut off (inferred from text). |
| Deck-Building Efficiency | 75 | No garnet, lock or banlist restriction; the card runs at 1 to 3 copies in observed decks at low slot cost (observed deck data). |
Calculation
Weight profile: Material body / Normal profile; no secondary blend applied. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 4 DARK body that fits Evilswarm and Steelswarm lines
- Cheap to run, 1 to 3 copies, with no garnet or banlist restriction
- Included across 9 archetypes, showing the body is portable between homes
Weaknesses
- Effect is a GY-banish cost for a temporary ATK boost, with no card advantage or interaction
- No combo evidence, so its real conversion value cannot be confirmed
- Its value depends on having monsters in the GY to banish
Counters / choke points
- Generic GY hate (inferred: the effect needs a monster in your GY to activate)
Best use
Level 4 material body in Evilswarm engines. Decks: Evilswarm, Steelswarm (Inverz). Suggested copies: 2.
Evidence & gaps
- Verified: Text: up to twice per turn, banish 1 monster from your GY to gain 300 ATK until the end of the opponent's turn; Level 4, DARK, Dinosaur, Effect Monster, 1850 ATK / 950 DEF, Lswarm archetype; Formats: TCG, OCG, MasterDuel
- Observed: Present in 16 of 16 sampled decks, 1.81 copies on average, 3 copies max; 9 distinct archetypes; top partners are Evilswarm cards at about 69% co-occurrence
- Inferred: Material value is clean and survives negation because the ATK boost is its only effect; The GY banish is a cost, not card advantage; The card's fuel depends on GY monsters, so GY hate is a counter
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no recorded counter or interaction data






